Flight Check
Flight Check is a fast reflex party game built with Pixi.js. Words flash in the center of the board — animals, objects, anything that might fly — and you have a short window to decide: press if it can fly, stay still if it can’t.
Get it right and you stay in. Get it wrong and you’re out. In multiplayer, the last player still standing wins. In single player, survive as long as you can and chase a high score.
How to play
- Choose 1P, 2P, 3P, or 4P from the main menu.
- Each round shows one name from the list.
- During the timer:
- Press your button (or key) if it has flight.
- Don’t press if it doesn’t.
- Matching the truth keeps you alive. A miss disables your button and knocks you out.
- The list loops when it ends, and the pace ramps up as you go.
Timing
- First 10 names: 2 seconds
- Next 10: 1 second
- After that: 0.8 seconds
Controls
| Player | On-screen | Keyboard |
|---|---|---|
| P1 | Top | 1
|
| P2 | Bottom | 2
|
| P3 | Left | 3
|
| P4 | Right | 4
|
Touch/click works great on mobile (including simultaneous presses). On PC, use the number keys so everyone can react at once.
Feel
Correct rounds pulse and celebrate. Mistakes wiggle you out. When the whole group survives, the center panel flashes green and wraps across the screen. When one player remains, their button grows for the win — with ticking tension, pass/fail cues, and a victory sting along the way.
One rule: fly or freeze. Hesitate, and you’re gone.
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Quazar |
| Made with | PixiJS |
| Tags | Arcade, Casual, Local multiplayer, No AI, party-game, Short, Singleplayer, Touch-Friendly |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | High-contrast |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| Content | No generative AI was used |


Comments
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Fun and quick game to play, especially with friends. I would love to argue with them on why rubber ducks with wings can fly XD
in games i have found less logic is more fun, let the logic be kept to code only.